![]() ![]() I will be seeking beta testers, primarily on Android, to test and help guide development through feedback and ideas. So I am thinking carefully about the exact input and navigation methods that work well with touchscreen. VR input is even better than touchscreen because the hand motions required are relatively large and not constrained to a 2D surface and the user can mix up postures if they wish: Lying, seating standing etc.īut I realise majority of users will not use VR mode, I think touchscreen will be preferred input method, especially on phones/tablets. Designed to work on phones, tablets and desktop systems, it will be mouse and/or touchscreen ready. A plugin to make it easier to use Firefox without using the mouse as much. I'm currently developing a virtual modular synth application for Windows/Android/Mac/iOS. The best input interface is of course a real physical rack with real knobs and switches, software should try and emulate this as closely as possible.įor software synths, as says: a touchscreen interface is much better than mouse as the whole arm comes into play. Artists are often in a rush to manifest their works. The same happens with visual artists using paint and 3D tools. This problem is magnified if the user is in a rush to build their patch because being in a rush causes more muscle tension. I too feel mouse input is not good, it causes RSI because only muscles from the wrist forward are used instead of the whole arm. 1 Mouseless replaces conventional hardware mouse with a set of infrared laser strobe, an infrared camera and image recognition software. A prototype Mouseless, designed by Pranav Mistry of the MIT Media Lab. Hi peeps, first post from a long time reader. The Mouseless is a proposed input device for personal computers. ![]()
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